Thursday, May 19, 2016

Definition of different lighting

Tonal Range- Even lighting in an object(s), easily viewable details from lighting not to bright and not to dark

Light and Shadow- Areas where there is a a great/low amount of darkness and lightness distributed in a scene, also allows the object to look more 3 dimensional

Three point lighting-
 + Key point lighting
 +Fill Light
 +Rim Light

Implied Light- Can make your scene seem "larger" also includes a light that is off camera

Back Lighting- Main source of lighting coming from behind objects it also creates a softer looking image

Silhouette Lighting- Lighting that appears behind the object and creates an outline of the object(s)

Non-Key Lighting- Creates an interesting image and to where the light bounces off the area also making the scene look softer  

Monday, May 2, 2016

Katanas and shield






Difficulties
The only difficulty that I had on this project was modeling the handle with the Diamond indentions in the outside of it, other than that that was the only difficult part of it the rest was pretty easy.