Tonal Range- Even lighting in an object(s), easily viewable details from lighting not to bright and not to dark
Light and Shadow- Areas where there is a a great/low amount of darkness and lightness distributed in a scene, also allows the object to look more 3 dimensional
Three point lighting-
+ Key point lighting
+Fill Light
+Rim Light
Implied Light- Can make your scene seem "larger" also includes a light that is off camera
Back Lighting- Main source of lighting coming from behind objects it also creates a softer looking image
Silhouette Lighting- Lighting that appears behind the object and creates an outline of the object(s)
Non-Key Lighting- Creates an interesting image and to where the light bounces off the area also making the scene look softer
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