Thursday, May 19, 2016

Definition of different lighting

Tonal Range- Even lighting in an object(s), easily viewable details from lighting not to bright and not to dark

Light and Shadow- Areas where there is a a great/low amount of darkness and lightness distributed in a scene, also allows the object to look more 3 dimensional

Three point lighting-
 + Key point lighting
 +Fill Light
 +Rim Light

Implied Light- Can make your scene seem "larger" also includes a light that is off camera

Back Lighting- Main source of lighting coming from behind objects it also creates a softer looking image

Silhouette Lighting- Lighting that appears behind the object and creates an outline of the object(s)

Non-Key Lighting- Creates an interesting image and to where the light bounces off the area also making the scene look softer  

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