Tonal Range- Even lighting in an object(s), easily viewable details from lighting not to bright and not to dark
Light and Shadow- Areas where there is a a great/low amount of darkness and lightness distributed in a scene, also allows the object to look more 3 dimensional
Three point lighting-
+ Key point lighting
+Fill Light
+Rim Light
Implied Light- Can make your scene seem "larger" also includes a light that is off camera
Back Lighting- Main source of lighting coming from behind objects it also creates a softer looking image
Silhouette Lighting- Lighting that appears behind the object and creates an outline of the object(s)
Non-Key Lighting- Creates an interesting image and to where the light bounces off the area also making the scene look softer
Thursday, May 19, 2016
Monday, May 2, 2016
Katanas and shield
Difficulties
The only difficulty that I had on this project was modeling the handle with the Diamond indentions in the outside of it, other than that that was the only difficult part of it the rest was pretty easy.
Thursday, February 18, 2016
Wednesday, February 17, 2016
Friday, February 12, 2016
Friday, January 8, 2016
Taylor H. Pancake image Scene
Challenges of my Project
I didn't really face much challenges other than the fluid in my my cup for my orange juice had minor problems but figured out what to do and how to fix it
other than that i did really well.
Thursday, November 19, 2015
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